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If the registered playable is seeking a new seek event is queued until the operation finishes. Only one (the latest) seek event is queued.

Hierarchy

  • QueuedSeek

Implements

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

pendingSeek

pendingSeek: number

Methods

callback

  • callback(seekTime: number): void
  • Parameters

    • seekTime: number

    Returns void

clear

  • clear(): void
  • Clears the pending seek.

    Returns void

destroy

  • destroy(): void
  • Returns void

getPending

  • getPending(): number
  • Returns number